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dc.contributor.authorKontiza, Kalliopi
dc.contributor.authorAntoniou, Angeliki
dc.contributor.authorDaif, Abdullah
dc.contributor.authorReboreda Morillo, Susana Maria 
dc.contributor.authorBassani, Maddalena
dc.contributor.authorGonzález-Soutelo, Silvia
dc.contributor.authorLykourentzou, Ioanna
dc.contributor.authorJones, Catherine Emma
dc.contributor.authorPadfield, Joseph
dc.contributor.authorLópez Nores, Martín 
dc.date.accessioned2021-05-31T11:28:00Z
dc.date.available2021-05-31T11:28:00Z
dc.date.issued2020-02-23
dc.identifier.citationSustainability, 12(4): 1666 (2020)spa
dc.identifier.issn20711050
dc.identifier.urihttp://hdl.handle.net/11093/2202
dc.description.abstractSustainability in Cultural Heritage (CH) is a complex question that needs to be addressed by a group of experts tackling the different issues. In this light, the present work wishes to provide a multi-level analysis of the sustainability in CH, using as an example a recent European H2020 project (CrossCult) and the lessons learnt from its design, implementation and evaluation. The sustainability of CH has qualitatively changed over the last few years, under the developments in digital technology that seems to affect the very nature of the cultural experience. We discuss sustainability in venues using digital technologies, covering a span of needs of small/unknown and large/popular venues, which try to enhance the visitor experience, attract visitors, form venue networks, etc. Moreover, we explore issues of sustainability of digital content and its re usability through holistic design. Aspects of technology, human networks and data sustainability are also presented, and we conclude with the arguments concerning the sustainability of visitor reflection, the interpretation of social and historical phenomena and the creation of meaning.en
dc.description.sponsorshipMinisterio de Economía, Industria y Competitividad | Ref. TIN2017-87604-Rspa
dc.language.isoengen
dc.publisherSustainabilityspa
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleOn how technology-powered storytelling can contribute to cultural heritage sustainability across multiple venues. Evidence from the CrossCult H2020 Projecten
dc.typearticlespa
dc.rights.accessRightsopenAccessspa
dc.relation.projectIDinfo:eu-repo/grantAgreement/EU/H2020/693150spa
dc.identifier.doi10.3390/su12041666
dc.identifier.editorhttps://www.mdpi.com/2071-1050/12/4/1666spa
dc.publisher.departamentoHistoria, arte e xeografíaspa
dc.publisher.departamentoEnxeñaría telemáticaspa
dc.publisher.grupoinvestigacionGrupo de Servicios para la Sociedad de la Informaciónspa
dc.publisher.grupoinvestigacionGrupo de Estudos de Arqueoloxía, Antigüidade e Territorio (GEAAT)spa
dc.subject.unesco203.02 Lenguajes Algorítmicosspa
dc.subject.unesco3325 Tecnología de las Telecomunicacionesspa
dc.subject.unesco55 Historiaspa
dc.date.updated2021-05-27T13:10:25Z
dc.computerCitationpub_title=Sustainability|volume=12|journal_number=4|start_pag=1666|end_pag=spa


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    Attribution 4.0 International
    Except where otherwise noted, this item's license is described as Attribution 4.0 International